![]() ![]() Requires 5 1 1 and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.Provides unlimited water runes while equipped.Can autocast Ancient Magicks, Arceuus spells, and standard spells.Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.Has a 1 in 6 chance to heal the wielder by half the damage dealt.Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99.Requires 3 per charge of the built-in spell.Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt.Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy.Can autocast both Ancient Magicks and standard spells.Otherwise possesses identical bonuses and benefits to the Nightmare staff.Standard spells attack one tick faster, matching the speed of a powered staff.Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.The magic damage increase is capped at a total of 100%. Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment.Built-in spell damage scales with the player's Magic level and can hit up to 34 at 99 without any magic damage bonus.Requires 5 2 per charge of the built-in spell. ![]() Nonetheless, he said that “ Phantom Dust may or may not be in 2015″. If not, it could hit early 2016.īelow you can see the Phantom Dust Xbox One announcement trailer. Lobb was hesitant to commit to a release window due to how Microsoft plans release strategies further along in development, and Phantom Dust still has a lot of work to be done. These issues are being directly addressed in the upcoming game, which he preferred to call a “re-imagining” rather than a reboot. Lobb shared that the original Phantom Dust had several shortcomings that resulted from conflicts within the development team’s leadership. Multiplayer is intended to keep players interested in the long-term, while single-player aims to be compelling to ensure that the laws of the game are learned, and the interest of players is earned.Īlso See: Microsoft Assembles New Studio to Work on “Beloved Strategy Game Franchise” Cards can be collected during the lengthy single-player journey, and then used to compete with others online in PvP battles. Made better, its single-player journey will be over 30 hours in length.Ī lot of time was spent emphasizing that the original Phantom Dust and its Xbox One successor are based heavily in strategy, with Lobb saying it’s similar to a “very deep Power Stone”. It also fills a vital role in the Xbox One’s exclusive library by hitting a flavor that its core line-up is missing.Īmong Lobb’s explanations of what Phantom Dust actually is, he made clear what genre it falls under by saying “it’s a JRPG”. Based on what he shared, Phantom Dust sounds equally as one-of-a-kind as its predecessor. More information was shed on what Phantom Dust is all about during Inner Circle’s latest podcast, where it had a chance to speak to Creative Director of Microsoft Game Studios Ken Lobb. ![]()
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